Dates
Technology
OO Programming, Java, RMI, Design Patterns, BlueJ
App
Info
I built a Java based, 2-player, networked Noughts & Crosses game, using RMI for networked game play. Users could play against the computer (which made random moves) or against another player. For 2-player networked games, one player must set their game as the server (via the toolbar), so the other player could connect to it.
Images
Playing against the computer:
P{laying against another player over a network: