Monthly Archives: April 2007

Windows Mobile Game

winmo-game-icon

Dates

Technology

OO Programming, C# (.NET Compact Framework), Windows Mobile, TCP Sockets, Design Patterns, Microsoft Visual Studio, Paint Shop Pro

App

Link to App

Other Version(s)

Updated project: Platforming Spaceship

Info

This was a networked (using TCP sockets), 2-player, platform game for Windows Mobile that I written in C# (using .NET Compact Framework). The game could be played as single player or with another player (co-op). For 2 player co-op games, one player must set their game as the server, so the other player could connect to them.

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ASP.NET Forum

asp.net-forum-icon

Dates

Technology

OO Programming, C# (ASP.NET), SQL, Web Services, XML, WSDL, SOAP, XHTML, CSS, Microsoft Visual Studio, Microsoft Access

Other Version(s)

Updated project: ASP.NET Forum V2

Info

I developed an ASP.NET Forum in C#, consisting of a web service that fetched data from an Access database using SQL, and a consuming web application. I also consumed two additional Web Services through the internet, which I found in a directory of free Web Services. One provided a ‘Quote of the day’ and another verified email addresses of forum users during registration.

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Noughts & Crosses

noughts-and-crosses-icon

Dates

Technology

OO Programming, Java, RMI, Design Patterns, BlueJ

App

Link to App

Info

I built a Java based, 2-player, networked Noughts & Crosses game, using RMI for networked game play. Users could play against the computer (which made random moves) or against another player. For 2-player networked games, one player must set their game as the server (via the toolbar), so the other player could connect to it.

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