Tag Archives: Java

AI Agent for Ms Pac-Man

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Dates

Technology

OO Analysis/Design, OO Programming, Java, AI, Tree Search Algorithms, Rule-Based System, Fuzzy Logic, Visual Paradigm, Eclipse

Info

I developed an Artificial Intelligent (AI) application (or AI Agent) that played Ms Pac-Man for my Master’s dissertation, using an iterative development lifecycle so I could iteratively improve my AI Agent by using measurable metrics. The agent I developed was a Fuzzy Logic, Rule-Based System combined with multiple Tree Search Algorithms.

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Register Allocator for Compiler

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Dates

Technology

OO Programming, Java, Assembly, Compiler/Interpreter, Notepad++, ANTLR

Info

I developed Top-Down & Bottom-Up Local Register Allocators, using the ANTLR compiler generation toolkit. A Register is a memory location on a Processor. A Register Allocator will transform an Assembly Program that has unique & unlimited virtual memory locations, to an Assembly Program that has a limited set of physical memory locations, which are reused as needed.

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Simple Parser & Interpreter

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Dates

Technology

OO Programming, Java, Assembly, Compiler/Interpreter, Notepad, ANTLR

Info

I created a simple Parser and Interpreter for an Assembly-like programming language, using the ANTLR compiler generation toolkit. I wrote Regular Expressions and parsing rules that defined the programming language; that is what the instructions were and how they could be used. I then developed the interpreter that would read and execute programs written in this programming language.

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Questionnaire App & Admin System

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Dates

Technology

OO Programming, Java, J2ME (Java for Mobiles), J2EE, Servlet, SQL, Client/Server, NetBeans, MySQL

Info

For this assignment, I developed a Java based Questionnaire System consisting of a J2ME mobile application for students to answer questions & a J2EE Servlet based admin website to administer the questions. The questions and answers are stored in a MySQL database. Both students & admin staff can view results as bar & pie charts.

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Noughts & Crosses

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Dates

Technology

OO Programming, Java, RMI, Design Patterns, BlueJ

App

Link to App

Info

I built a Java based, 2-player, networked Noughts & Crosses game, using RMI for networked game play. Users could play against the computer (which made random moves) or against another player. For 2-player networked games, one player must set their game as the server (via the toolbar), so the other player could connect to it.

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3D Windows Explorer (BSc Dissertation)

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Dates

Technology

OO Programming, OO Analysis/Design, Design Patterns, Java, Java3D, db4o (ODBMS), C# (.NET), BlueJ, Microsoft Visual Studio, Microsoft Visio

Info

For My Undergraduate Degree Dissertation, I Developed A Research-Based ‘3D Windows Explorer’ in Java & Java3D. The app used visual cues to help identify directory structures. Using the Waterfall Model development lifecycle, I performed all aspects of software development. Extensive Object Oriented Analysis and Design (using Unified Modelling Language) led to a solution that was implemented and tested, before it was critically evaluated against its requirements to complete my dissertation.

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Super Massive Star Trek

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Dates

February 2006 – May 2006

Technology

OO Analysis/Design, Design Patterns, OO Programming, Java, Extreme Programming, BlueJ

App

Link to App

Info

For this Java team project, we analysed, designed and developed a turn-based, spaceship-battle game based on the classic Super Star Trek game. Throughout the project, I demonstrated my ability to lead and collaboratively work with others.

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Same Game

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Dates

December 2005 – January 2006

Technology

OO Programming, Java, MVC Architecture, unit testing, automated regression testing, BlueJ, JUnit framework

App

Info

This Java puzzle game was the first full application that I developed. After learning about Design Patterns, the MVC architecture was implemented in this application. Using the JUnit testing framework, I ran automated regression tests on the app throughout development. The game’s graphics are completely rendered in Java using the built in Graphics and Graphics2D API.
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